double-cute battle mode
A VJ-Remixing-Battle for 2 players that lets them
mix visuals in a playful interaction.
Description:
DCBM allows players to combine visuals and special effects in a playful
battle for screen space. Using a PS2 adapter, players plug their imagination
into their PC and share a creative space in an intuitive video-game style
interaction. The project is presented as an installation, using a video
projector to show the live remix game on the façade of TKNY. This
experience explores some modular approaches to the interaction experience,
combining software with video game interfacing, performance and spatial
design.
Target User:
Game lovers & in-store audience, passersby.
DCBM was created in collaboration with Carlos
Gomez de Llarena. It was commissioned for the launch of Compact-Impact
Nights, new media and design exhibitions that promote the latest ideas
and creations in technologyand places them in the Japanese design and
technology store Compact-Impact for public view. Shoji Kawamori’s
robot designs were the inspiration for the imagery that drove the live
techno-playspace. Read
a review of the event in Shift magazine.
I created custom graphics for the project to accompany the Austin Museum
of Digital Art's Digital
Showcase on May 20, 2005, which featured a performance by DAT
Politics.
To learn more about featuring DCBM at your event, please contact: aya
at technekai dot com
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